Post by curtis on Mar 1, 2009 8:48:35 GMT -5
A few months ago in Ohio, a boy by the name of Daniel Petric, shot both and killed one of his parents after they took away his copy of Halo 3. The now faces a life sentence in prison and was found not insane but mentally unstable. Petric was found to be addicted to not a violent videogame, but Tetris. Another boy, located in China in August of 2008, kidnapped himself for a ransom of fourteen hundred dollars because his parents wouldn’t buy him a Nintendo Wii. 16 year old Cory Ryder was grounded from TV and Playstation because of his recent illegal actions, which includes stealing, not going to school and getting arrested. After a long day of arguing with his parents, he threatened to kill them by hiring a hit man. The mother told the police, who sent an undercover agent dressed as a hit man. Cory offered his dad’s truck as payment, and later said “two bullets is all it takes”. He also had a mental disability. I intend to prove that videogames do not promote violence.
Now the reason I am saying this is because all the cases of killings or shootings involving violent videogames all also involve kids with some form of mental instability, and in most cases isn’t the fault of the game at all. For instance, you could put three kids in a room, all playing the same game. If one is mentally unstable, then that is the one with a higher chance of committing an act of emulation for the game. That doesn’t mean it’s going to happen, it just means there’s a higher chance.
Another point of this issue is the parents of the child. Some of the time, the parents of these children are either abusive, crazy, or just don’t care. That’s some of the time. The other time is the clueless parent’s that really and truly do care, but don’t know what they did wrong to push their child over the edge. There’s a magical company called the ESRB, and it exists for a reason. The ESRB stands for Entertainment Software Rating Board. Their job is to rate the games that we all play. The different ratings are E, E10, Teen, Mature, and Adult. Most, if not all, of the cases of video game violence involve Mature rated games, which the ESRB clearly states as being for age 17 and older. Now while the child can’t purchase any of these games, the parents sure can. Most of the time the parents don’t even read the back of the box, which gives information as to why the game is rated that way, with tags such as Extreme Violence, Blood and Gore, and Language.